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Reassembly download ships7/3/2023 ![]() ![]() It's time to visit the electronic tide pool. Your enemies are constantly changing shapes, sizes, and intensities as ships created and honed through the experience of a thousand battles find their way from their creator's computer to yours, leaping into your universe with all the mercy in the world of NONE AT ALL. And now you're a battleship capable of producing your own fleet, and each member of your fleet can spawn it's own fleet, and you need it. Right? Definitely.Īnd then you grow again. You recall thinking when you last were destroyed (and you will be destroyed), that you really needed to buff up that armor. ![]() Now your left wing must become your right wing in a lopsided arrangement of fancy new weaponry and mega-buffed shields. Now we’re going to copy the file we need to edit. Inside the mods folder, make a folder called All Factions. Your shapes and colors will induce both fear and wonder into the electronic hearts of whatever insectoid, angley, squarish, plantlike race of alien ships that you come across in your digital safari.Īnd then you grow. First you need to make a mod folder: Goto C:UsersYour User NameSaved GamesReassembly Make a new folder named mods. You're too busy crafting the perfect vessel, a spaceship pristine and precise and, perhaps, powerful, agile, and envy-inducing. And yes, we have noises and musical moods that take a warm soapy sponge to your brain and massage it into cerebral splendor. Yes, we have eye-gogglingly gorgeous vector-based gameplay coupled with particle effects so effortlessly effervescent that you won't have time to wonder if "effortlessly effervescent" means anything coherent. Yes, we have a procedurally-generated universe to explore. If the mod author makes an update, it will overwrite your changes here.And through the Kickstarter gauntlet we have arrived. – If you want to edit something, make sure you make a copy. You can checkout how it was made and learn more about making your own. If you have subscribed to a mod from the Workshop, you can find the files locally at: Program Files (x86)\Steam\steamapps\workshop\content\329130 Once the mod is uploaded, add a description, or upload more images for it on the Workshop page. You should also have a 400 x 400 preview.png file in the mod folder, otherwise when the mod is published on Steam there will be no preview image. If you have a mod that you want to share, you can Publish it to the Steam Workshop, by clicking the Publish button in the Reassembly mod window. Mods on top of the in-game menu take presidence.įor each thing I want to edit or test in the game, I have a separate mod for. It’s easy to turn them on or off as needed. So you can make all sorts of changes to the game without messing-up the original game files. Currently this faction is no longer available in the current version due to their becoming obsolete when the faction 8 was made to replace them completely in the late period of alpha/beta development of the game. Any files placed within a mod folder will replace the default files when Reassembly loads. This faction is comprised of ships that used to be part of the Terran faction. Inside the mods folder you would make a folder for each mod you want to create, ie “ My awesome Mod“. Ships are assembled out of hundreds of individual blocks in a sophisticated spaceship editor. Collect resources, expand and grow your fleet, and conquer your personal galaxy. ![]() You can also create and load your own modded files locally.Ĭ:/ Users / your name / Saved Games / ReassemblyĬreate a new folder here, and label it mods. Original Version of Reassembly Reassembly is a spaceship building game with an emphasis on aesthetics and combat. Zombies in Space is Here Make a Local Mod: If you want to download and checkout my mod files, you can download a whole bunch here. This includes all my published mods as of 7-17-2015. So far the main things I have messed with are editing all the ships, you can find info on that here.Īnd cvar.txt edits, you can find info on that here. You can Subscribe to my mods in the Steam Workshop. There are also some good guides on the Steam Guides section. If you screw something up, you should see an error in the mod menu.įor notes on how to make a mod, check out Arthur’s notes Here. The game also has error-checking on mods. Also, if something breaks, it’s much easier to trouble-shoot if you can just turn a mod off, rather than having to figure-out which files you edited. If Arthur updates something with the game, the original files may get updated – overwriting any changes you tried to make. This section will include some of the mods I’ve messed with as well as tips and tutorials for editing your own files.īest practice is to Never Edit the Original Game Files – Use a Local Mod Whenever Possible. You can edit ships, fleets, game saves, maps, factions, global game settings, blocks, weapons, and probably more stuff that I haven’t even figured out yet. (on Mac, use TextEdit, or you can download TextWrangler.) Reassembly is not only amazingly modular right out of the box, but also easy to edit with a simple Text editor like Notepad . ![]()
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